Mediated Religion

Dedicated to research in Media, Education, and Christian Faith. The Site includes posts from the class CED 605 Mediated Religion, a class at NTS, and other sources.

39 Responses to Mediated Religion

  1. Vimeo presentation from the Center for Pastoral Leadership titled
    Digital Footprint of Social Media: Traps for Ministers
    (you have to click on link to get to the Vimeo page)

  2. Mark Hayse incredible course on Video Gaming at Mid America Nazarene University

  3. Are you a MOOC? What do you think of online education, particularly the new massive open online courses Mentioned on Epic 2020 and in the following Baber report?

    Click to access changing-course-survey.pdf

  4. Singapore’s 21st-Century Teaching Strategies (Education Everywhere Series): Interesting series on the role of technology in education in Singapore,

    Information came from Edutopia, a great resource in the United States

  5. Ian Bogost – videogame theory, criticism, design
    Lawrence Lessig is the Director of the Edmond J. Safra Foundation Center for Ethics at Harvard University, and a Professor of Law at Harvard Law School
    Halos and Avatars

  6. What enables us to innovate, problem-solve, and be happy, smart, resilient human beings? Our ability to PLAY

  7. Jeremy says:

    I love Harry Potter. One website that I’ve found helpful in discussing the academic/literary/artistic/Christian merits of Harry Potter is Hogwarts Professor at

  8. Anonymous says:

    Open source 3D game engine/dev:

    Not open source but free version:

  9. Every child knows what it means to play, but the rest of us can merely speculate. Is it a kind of adaptation, teaching us skills, inducting us into certain communities? Is it power, pursued in games of prowess? Fate, deployed in games of chance? Daydreaming, enacted in art? Or is it just frivolity? Brian Sutton-Smith, a leading proponent of play theory, considers each possibility as it has been proposed, elaborated, and debated in disciplines from biology, psychology, and education to metaphysics, mathematics, and sociology.

  10. Jeremy says:

    This guy is a tetris master.

  11. skeuomorph – technical definition: A design feature that is carried forth from the original version of a product in order to make people feel comfortable with the new device. For example, the click sound that is heard when taking a picture with a digital camera comes from an audio clip; however, the sound originally came from the actual shutter opening and closing.

  12. Discover our world’s most loved places while sharing the places that mean the world to you.

  13. Heisenberg and Social Media (varying interpretations)
    via Google
    via Google Scholar
    The social construction of data: Methodological problems of investigating learning in the zone of proximal development
    P Smagorinsky – Review of Educational Research, 1995 –
    … of the Hawthorne effect (Adair, Sharpe, & Huynh, 1989) and the Heisenberg uncertainty principle (McKerrow & … Researchers “intrude” through their media and procedures, or worse, they “con-taminate” the … of purity is that the researcher must not adulterate the social world in
    Tools for navigating large social cyberspaces
    M Smith – Communications of the ACM, 2002 –
    … measures can act as a sociological application of the Heisenberg Uncertainty Principle in which
    conversations more resistant to disruption than existing public social cyberspaces that are … the
    comparative performance of newsgroups and other conversational media with different ..
    See Also
    [PDF] Social theory as cartesian science: An auto-critique from a quantum perspective

  14. Born Digital is an initiative of the Digital Natives project, an interdisciplinary collaboration of the Berkman Center for Internet & Society at Harvard University and the Research Center for Information Law at the University of St. Gallen. The aim of the Digital Natives project is to understand and support young people as they grow up in a digital age. Within the project, we make use of a variety of methods to investigate a range of themes pertaining to youth and their use of technologies. Our outputs range from academic publications to hands-on legal, educational, and technological interventions.

  15. Dean says:

    Digital Nation PBS series has a host of solid information on digital natives (good and bad)

  16. Jeremy says:

    Sorry I have no context from the class. It would be an interesting discussion for me, but from what I can gather via tweetchat, I quick google search under groovalistic quick fix hell houses revealed this as the first link to come up.

  17. Jeremy says:

    Going with the youtube theme. Speaking of trains….

  18. Anonymous says:

    Johnny and U2 sure know the Distopian Christian experience…

  19. Anonymous says:

    Mars Hill Audio Journal has a number of podcasts on Christian faith, arts and culture. This length connects to their free offerings

  20. Stephen Porter says:

    In case you need to upload large video files for others to view such as video presentations or sermons, YouTube will allow uploads of up to 20GB and 12 hours if you verify your YouTube account. (This is much better than the 15 minute limit default.)
    For information, see:

  21. Utopian and Distopian views of media. What does the middle look like? Does Johnny know?

  22. Jeremy says:

    I think I heard this on the radio today. He talks about Christian peculiarity. I only heard about 3 minutes though. If not this sermon, at least comes from this series.

    He comes from a reformed perspective I think.


    I think I heard this on the radio today. He talks about Christian peculiarity. I only heard about 3 minutes though. If not this sermon, at least comes from this series.

    He comes from a reformed perspective I think.

  24. Dean Blevins says:

    Eastbourne’s Salvation Army movie BBCstory

  25. Jane McGonigal: Gaming can make a better world

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